This can be accessed via the Mod Manager’s tools menu. We are going to add the hair by cloning another entry, with a different hair mesh/texture, then replace them with our new hair mesh/texture combo.įirst, open ME3Explorer – ME3Tweaks’ Fork.
(BIOG_HMM_HIR_PRO.pcc is the equivalent for male hairstyles.) BIOG_HMF_HIR_PRO.pcc contains copies of all female hairstyles and is where Shepard’s hair is loaded throughout the rest of the game. BIOP_Char.pcc holds the character creator information, and the mesh that is used for Shepard’s hair during the prologue. You will need to add your new mesh to both of the files. The other files in the folder were automatically generated as part of the starter kit. We’re going to stick with FemShep’s hair for this tutorial, and I’m using the base game version of BioP_Char.pcc. NOTE: if you can only see a “Default.sfar” file in the DLC_CON_DH1 folder, extract your DLC using the DLC extractor tool in ME3Explorer (which you will need to open in just a moment in Step 2.) However, if you are using the Genesis 2 DLC, it has its own BIOP_Char.pcc file which overrides the base game, and you’ll need to pull the file from BIOGAME/DLC/DLC_CON_DH1 instead. These can all be found in BIOGame\CookedPCConsole.
You’ll need to fill in a bunch of information (see Fig 2), and then it’ll generate a mod folder in your Mod Library that you can drop your modified game files into. A DLC mod needs a bunch of specific files to be recognised, and the Mod Manager automates that process. This allows you to package your mod as DLC instead of having to replace base game files. Use ME3Tweaks’ Mod Manager to create an empty DLC mod starter kit. upk during Step 4 causes a crash, please see Appendices at the end of this document. If you don’t have those resources, or if importing your. Paragon Shepard wouldn’t redistribute other people’s assets without permission. *If it’s for personal use, or if you have permission. Ugh, can’t someone just turn this into a plug-and-play DLC mod and add it to the character creator? Yes! Yes someone can, and that someone is you*. But it was made in 2013, when modding was way more limited, and it’s talking about replacing basegame files manually, using something called TexMod and save editing.